Soldier

The Soldier is a Ranged Tank that performs best with Two-Handed ranged weapons, but can still utilize One-Handed Ranged Weapons fairly well. The Soldier's skills mostly improve utility and defense. The Soldier does more damage while it's energy is high, and can randomly stun enemies while hitting them. Stats and Info: A gun with fire settings. Left Click for a Shotgun blast, right click for an Assault Rifle spray. The Versa can be crafted at an Anvil with 2 Firing Mechanisms, 10 Titanium Bars, 1 Stick of RAM, and 10 Volatile Powder. You can craft a Firing Mechanism at a Furnace for 25 Gun Parts. Gun Parts can be found from killing Bandits (Best Target) and Space Robots from space encounters.
 * Class Weapon: Versa


 * Level 15: Versa

First Obtained.


 * Level 30: Versa Impact

Sniper setting added. Hold Left Click to prime your shot. The longer you hold, the tighter the spread, the higher the damage. Increased dps.


 * Level 50: Versa Ricochet

Bullets bounce around instead of decaying on block hit. Bullets gain increased power on bounce. Increased dps.

+10% Damage with Shotguns, Sniper Rifles and Assault Rifles, or +20% Damage while using a one-handed gun and grenade. +10% Chance to Stun Monsters on hit. Stun Length depends on damage dealt
 * Weapon Bonus:
 * Class Passive:

+10% Damage when energy is above 75%. Immediately stops applying if you dip below 75% Dexterity: +4
 * Stat Distribution:

Vitality: +5

Strength: +2

Endurance: +2 Vigor: 1.15
 * Stat Scaling:

Dexterity: 1.1

Endurance: 1.05

Vitality: 1.0 -20% Status Resistance (Poison, Fire, Electric, Ice)
 * Classic Mode Changes:

-10% Jump

Skills (Techs): Activation Ability [F] The Soldier quickly consumes an MRE, gaining 100% Energy and 5% food. There is a cooldown of 90 seconds before you may perform this action again; meanwhile during the cooldown you gain slight HP regen but your overall speed is decreased by 10% Activation Ability [G] The Soldier heightens their focus and receives a 20% Damage Buff with all ranged weapons as well as 50% decreased time to start regenerating energy. Beware, as speed and resistance are decreased significantly (-50% Speed, -20% All Resistances including Knockback Resistance). An upgrade to your jump. Allows up you to dash in any of the 8 cardinal directions while midair up to two times. Can be used to change directions and instantly changes directions. Dash Duration scales with Agility (Base Duration 0.2s) Activation Ability [F] The Soldier transforms into a slow moving Spike Sphere. While transformed you consume no energy to move, but you may consume excess energy to Fire Missiles with left-click (14+Your Dexterity as Damage, 10 Energy Per Missile, 1s Cooldown), or make yourself invulnerable by creating a barrier around yourself with right-click (40 Energy Per Second)
 * Level 4: MRE (Head Tech, No Activation Cost)
 * Level 8: Marksman (Body Tech, No Activation Cost)
 * Energize (Leg Tech, No Activation Cost)
 * Tank Sphere: (40 Energy Activation Cost)