Ninja

The Ninja is an Evasive class, utilizing it's abilities to keep itself safe while doing damage. Performs best with Shuriken, but still does great with One-Handed Melee Weapons. The Ninja's Skills primarily affect movement and safety. The Ninja has an easier time critical hitting and can easily avoid fall damage entirely.

Stats and Info: Aether is a Tanto Blade that causes enemies to bleed and throws kunai after seven fast swings. It does not do a large amount of damage on hit however. It can be crafted at an Anvil with 4 Ethereal Blades, 1 Iron Bar, and 3 Phase Matter. You can craft Ethereal Blades at a Furnace with 12 Ether. Ether is found by killing Gosmet (Best Target), Spookit, Skimbus, and Squeem. Craft Ethereal Blades using a furnace and 12 Ether.
 * Class Weapon: Aether Tanto

(There is currently an error in game describing the class weapon as an unlimited ammo Shuriken, to clarify it is currently a one-handed melee weapon)


 * Level 15: Aether

First Obtained.


 * Level 30: Shadow Aether

Damage increased. Speed Increased


 * Level 50: Blood Aether

Damage Increased. Speed Increased. Kunai now pierce through everything and track monsters. Tracking scales with Dexterity, and time to live scales with Agility.

+15% damage while using Throwing Daggers, Shuriken (or base throwing stars), Kunai, and Knives. This bonus applies on both hands
 * Weapon Bonus:

+20% Damage while using Chakrams, Daggers, or Whips. This bonus applies on both hands. Ninja’s Precision: Increased Bleed Chance and Length while Night Time or Underground (10% Chance, 0.4s duration)
 * Class Passives:

Ninja’s Frame: Increased Speed, Jump Height, and Reduced Fall Damage (+10% Speed and +10% Jump Height, -10% Fall Damage) Agility: +5
 * Stat Distribution

Dexterity: +6

Intelligence: +2 Dexterity: 1.2
 * Stat Scaling:

Agility: 1.1 -50% Max Health
 * Classic Mode Changes:

Skills (Techs): The Ninja is an expert of movement, and is capable of changing direction quickly in midair. While in midair, the Ninja can jump extremely fast in a mostly horizontal, slightly vertical direction. The Ninja is also invulnerable for 0.2 seconds upon activation, and will take 0 fall damage upon landing when this ability is activated at least once.
 * Level 4: Flash Jump (Leg Tech, Energy Activation Cost 10/Jump, Max 2 Jumps)

NOTE: If you use flash jump and then use another ability, you WILL lose your Safe Fall buff! Beware! You can slightly mitigate this by using one flash jump, the other ability, and then your last one. Activation Ability [F] The Ninja transforms into an invulnerable spike ball, draining energy quickly while active. The invulnerability ends when you run out of energy, however you can maintain transformation as long as you like, which can be useful in many situations. Unlike other spheres, the Ninja's Vanish Sphere will increase in speed the higher your Agility. Activation Ability [G] The Ninja disappears for 2 seconds and gains temporary invulnerability until it reappears at target location (cursor). If you have a sharp weapon equipped (e.g. 1 handed swords) the Ninja will slash upon reappearing. This slash will always cause bleeding. Has a cooldown of 3 seconds. Beware, as the Ninja loses 20% resistance during the cooldown. Can go through anything, however during missions/dungeons it cannot gdfgdo through walls. The Ninja has mastered the art of jumping. A direct Flash Jump upgrade, the ninja may now cling to walls by moving against them, in addition to refreshing it's jumps upon clinging. You may hold [S] to slide down while clinging, and hit space while clinging or sliding to jump off. Move away from the wall to cancel the effect.
 * Level 8: Vanish Sphere (Head Tech, 25 Energy Activation Cost, 50 Energy Per Second)
 * Level 16: Shadow Step (Body Tech, 20%-100% Energy Activation Cost)
 * Level 32: Wall Cling (Leg Tech, Energy Activation Cost 15/Jump)