Knight

The Knight is a melee tank that does best with two-handed melee weapons, but can still perform well with a sword and shield. The Knight's skills for the most part improve it's defensive capabilities; however they all have some offensive perks as well. The Knight can heal via 'Perfect Shielding/Blocking', and has a high knockback resistance. Stats and Info: A broadsword that can be used as a shield. Crafted at an Anvil with 10 Meteoric Metal Bars, 4 Tungsten Bars, 1 Leather, and 2 Gold Bars. Meteoric Metal Bar can be crafted at a Furnace with 2 Meteoric Metal which can be found by killing Masteroids. Stats are as follows:
 * Class Weapon: Aegis


 * Level 15: Aegis

Perfect Block Time: 0.1 Seconds

Minimum Hold Time: 0.6 Seconds

Max Hold Time: 4 Seconds

Special Ability Cooldown: 1 Second

Shield Health: 30

Base DPS: 10

Combo Time: 0.7 Seconds.


 * Level 30: Prismatic Aegis

Perfect Block Time: 0.15 Seconds

Minimum Hold Time: 0.6 Seconds

Max Hold Time: 6 Seconds

Special Ability Cooldown: 1 Second

Shield Health: 45

Base DPS: 11

Combo Time: 0.8 Seconds.


 * Level 50: Vital Aegis

Perfect Block Time: 0.2 Seconds

Minimum Hold Time: 0.6 Seconds

Max Hold Time: 8 Seconds

Special Ability Cooldown: 1 Second

Shield Health: 60

Base DPS: 12

Combo Time: 0.8 Seconds.

Upon Perfect Shielding, Gain Health Regeneration +20% damage when using a sword and shield, or just a broadsword. Knight's Armor: 20% Knockback Resistance Knight's Shield: 20% Increased Damage for a short time after a Perfect Block Strength +5
 * Weapon Bonus:
 * Class Passive:
 * Class Ability:
 * Stat Distribution:

Endurance: +4

Vitality: +3

Vigor: +1 Strength: 1.15
 * Stat Scaling:

Endurance: 1.1

Vitality: 1.1 -10% Speed.
 * Classic Mode Changes:

-30% Jump

-25% Max Energy Skills (Techs): The Knight charges forward with incredible speed and power, dealing physical damage to anything it comes in contact with during the charge and will move through enemies. Consumes more energy than normal sprint, however it moves significantly faster. The cost of Bash can be lowered by increasing your Agility. Activation Ability [G]The Knight accelerates downward at high speed slamming the ground and releasing a minor blast in both directions upon landing, dealing damage to all caught in the slam and blast. This ability also bestows the knight two midair jumps. Activation Ability [F] The Knight transforms into a slow moving spike ball that deals physical damage to anything it contacts. While transformed the Knight is completely Immune to Knockback, gains +5 armor, and +50% Protection. A direct upgrade to Bash. The Knight takes less damage, and monsters are stunned upon hit. Energy cost decreases with Agility.
 * Level 4: Bash (Body Tech, 75 Energy Per Second)
 * Level 8: Slam (Leg Tech, 30 Energy Activation Cost)
 * Level 16: Armor Sphere (Head Tech, 50 Energy Activation Cost)
 * Level 32: Charge! (Body Tech, 125 Energy Per Second)