Wizard

The Wizard is a ranged utility class that performs best with Staves and Wands. The Wizard's skills mostly improve utility and movement. The Wizard may also randomly apply Elemental Status Effects (Fire, Ice, Lightning) to enemies when hitting them, and fares better against the Elements in general while holding Wands or a Staff.

Stats and Info: Craft at an Anvil with 1 Nova Crystal, 2 Copper Bars, 4 Wooden Logs, 1 Leather, 1 Scorched Core, 1 Static Cell, and 1 Cryonic Extract. Dying Stars are found by killing Wisper (Best Target), Lumoth, Narfin, and Petricub. Craft Nova Crystals by combining 32 Dying Stars at a Furnace.
 * Class Weapon: Nova Staff
 * Level 15: Nova

A staff with multiple settings that changes between Nova, Fire, Electric, and Ice upon right click, with a damaging blast as the main attack.

Energy Usage Decreased. Damage increased. Cast Range Increased. Damage Increased. Cast Range Increased. Monsters killed by the blast release a second blast that acts the same as the original. These explosions can chain. Secondary Explosion Damage scales with your Intelligence. +10% Damage with Staves or +10% Damage while holding a wand in either hand without any other weapon equipped Wizard’s Arcaneness: 6% chance to Freeze, Burn, or Shock enemies Wizard’s Affinity: 10% Increased Fire, Electric, and Ice Resistances while using wands or staves Intelligence +7
 * Level 30: Super Nova
 * Level 50 Primed Nova:
 * Weapon Bonus:
 * Class Passives:
 * Stat Distribution

Vigor +6 Intelligence: 1.2
 * Stat Scaling:

Vigor: 1.1 -20% Physical Resistance
 * Classic Mode Changes:

-20% Speed 20% Jump Skills (Techs): Activation Ability [F]The Wizard turns into a spike sphere with low speed. While in ball form, the Wizard regenerates health slightly and experiences the effects of lowered gravity. The Wizard can also create a Barrier that pushes back enemies by holding Left-Click at the cost of some energy (15 energy to deploy the zone per second) Activation Ability [Double Jump]The Wizard hovers in the direction of the mouse cursor, with the speed depending on the distance of the cursor from the player (Slow/Fast). Quickly drains Energy while active. Speed scales with Agility (Higher = Faster) Activation Ability [G] The Wizard disappears and then quickly reappears at the location of the cursor (if possible). Has a short delay (2 seconds) before it can be used again. In Dungeons/Missions and in your ship this ability becomes Line-of-Sight only Activation Ability [F] The Wizard creates a magical shield that grants invulnerability to themselves and nearby allies. Drains energy while active, and will automatically turn off when the Wizard is depleted of energy.
 * Level 4: Gravity Sphere (Head Tech, 30 Energy Activation Cost)
 * Level 8: Hover (Leg Tech, 75 Energy per Second)
 * Level 16: Translocate (Body Tech, Activation Cost 20%-100% depending on distance traveled)
 * Magic Shield (Head Tech, 30 Energy Per Second)