Affinity Overview

Affinities provide elemental bonuses to your character, as well as Immunities, Resistances, Extra Stats, and even Abilities! You can make your choice of affinity once you hit level 25 by using your Mysterious Book and selecting it in the [A] (affinity) tab. Each Affinity can be further upgraded via their respective Affinity Upgrade Scroll.

There are currently 4 Affinities: Flame, Shock , Venom , and Frost.

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Flame [Placeholder for Image]

The Powerful Affinity. This Affinity grants Fire based Immunities and Resistances, and a Medium Vigor Stat Boost. Provides Better Immunities and a Large Strength Stat boost as well when upgraded. Beware, as choosing this affinity will weaken you when Submerged in any liquid, and makes you weak to Poison!

Passive Bonuses and Weaknesses: +10% chance to Sear Enemies when dealing damage. Seared enemies have -25% power and are Burned for the duration of Sear

+3 Vigor

Immunitity to Fire status and Moderate Heat

-25% poison resist

-30% Energy and -1HP/s while submerged

After Upgrade: +20% chance to Sear enemies

+5 Strength

Immunity to Fire Damage, Lava, and Extreme Heat Shock [Placeholder for Image] Shock, the Perceptive Affinity. This Affinity grants Electric based Immunities and Resistances, and a Medium Agility Stat boost. Provides better Immunities and a Large Intelligence Stat Boost when upgraded. Beware, as choosing this Affinity will weaken you when Submerged in any liquid, and makes you weak to Frost!

Passive Bonuses and Weaknesses: +10% chance to Overload enemies when dealing damage. Overloaded enemies have -25% speed and chain electrifying lightning to nearby enemies

+3 Agility

Immunity to Electric Status, as well as Slow

-25% Ice resistance

-30% Health and -1E/s while Submerged

After upgrade: +20% chance to Overload enemies

+5 Intelligence

Electric Damage, Radiation, and Shadow Immunities. Venom [Placeholder for Image]

Venom, the Proficient Affinity. This Affinity grants Poison based Immunities and Resistances, and a Small Vigor, Dexterity, and Agility Stat boost. Provides better Immunities and a Large Dexterity Boost when upgraded. Beware, as choosing this Affinity lowers your Max Health and makes you weak to Electricity!

Passive Bonuses and Weaknesses: +10% chance to Toxify enemies when dealing damage. Toxified enemies have -25% Max Health and are Poisoned for the duration of Toxify

+1 Vigor, Dexterity, and Agility

Poison Status Immunity, Tar (Note: NOT black tar added by FU as of this current writing), Moderate Radiation Immunity.

After Upgrade: +20% Chance to Toxify Enemies

+5 Dexterity

Poison Damage Immunity, Extreme Radiation, and Proto Immunity Frost [Placeholder for Image]

Frost, the Protective Affinity. This Affinity grants Ice based Immunities and Resistances, and a Medium Vitality Stat Boost. Provides better Immunities and a Large Endurance Stat Boost when upgraded. Beware, as choosing this affinity lowers your Speed and Jump Height and makes you weak to Fire!

Passive Bonuses and Weaknesses: +10% chance to Embrittle enemies when dealing damage. Embrittled enemies have -25% Physical Resistance and shatter when killed. This Ice Explosion deals cold Damage and Frost slows enemies.

+3 Vitality

Immunity to Ice, Wet, and Cold Statuses

-25% Fire Resistance

-15% Speed

-15% Jump

After Upgrade:

+20% chance to Embrittle enemies

+5 Endurance

Immunity to Ice Damage, Oxygen Deprivation, and Extreme Cold.