Rogue

The Rogue is a mixed-range class with Crowd Control abilities. The Rogue's skills mostly improve offensive capabilities; however they also increase Physical, Poison, and Knockback Resistance. The Rogue can randomly Poison enemies, and is more Resistant to Poison while it's food is near Full.

Stats and Info: A fast claw whose finisher uses up energy to deal more damage. The Siphon can be crafted at an Avil with 1 Squirming Nerve Bundle, 2 Leather, 5 Titanium Bar, and 3 Sharpened Claws. Parasitic Goo is found by killing Parasprite (Best Target), Paratail, Oculob, Miasmop, and Sporgus. Squirming Nerve bundles are crafted with 20 Parasitic Goo at a Furnace.
 * Class Weapon: Siphon


 * Level 15: Siphon

First Obtained


 * Level 30: Siphon Cyst or Slash

Siphon Cyst: Increased dps. Poisons. Finisher replenishes Health. Siphon Slash: Increased dps. Bleeds. Finisher replenishes Food.


 * Level 50: Siphon Flux, Razor, or Spore

Siphon Flux: Increased dps. Electrifies. Finisher replenishes Energy. Siphon Razor: Increased dps. Bleeds. Finisher replenishes Food. Siphon Spore: Increased dps. Poisons. Finisher replenishes Health.

+20% damage while dual wielding one-handed weapons. (Guns and Melee Weapons) Rogue’s Cunning: Attacks have a 20% chance to Poison monsters. Rogue’s Experience: +20% Poison Resistance while food is above 50%. Endurance: +3
 * Weapon Bonus:
 * Class Passives:
 * Stat Distribution

Dexterity: +4

Agility: +3

Vigor: +3 Dexterity: 1.15
 * Stat Scaling:

Vigor: 1.1

Agility: 1.1 +20% Hunger Rate
 * Classic Mode Changes:

+20% Health Skills (Techs): The Rogue assumes a Deadly Stance, increasing it's Physical and Poison Resistances by 50% as well as gaining Knockback Immunity. Automatically toggles off when you have no energy. Activation Ability [F]The Rogue transforms into a Poison-Immune Spike Sphere. While transformed, you may left-click to disperse a ring of poison clouds (X+Dexterity Damage, 10 Energy per attack, 3 Second Cooldown), and right-click to drain your Hunger bar to gain Health and Energy (2 Hunger per second to ~5 Health and ~2 Energy/s).
 * Deadly Stance (10 Energy Per Second)
 * Toxic Sphere (50 Energy Activation Cost

NOTE: In Casual Mode you may activate the Right-Click ability for free. May be changed in a future update (as I'm not sure if this was intentional). A Double Jump Upgrade, the Rogue launches itself in a direction of it's choosing (Default Backwards, choose direction with WASD) leaving a cloud of smoke behind that disorients enemies. Disoriented enemies are slowed and do less damage. Activation Ability [G]The Rogue exudes an Aura of Toxicity causing enemies to take 50% more poison and bleed damage. Automatically toggles off when you have no energy.
 * Escape! (No Activation Cost)
 * Toxic Aura (10 Energy Per Second)